#include "GameStateIntro.h"

using namespace std;

GameStateIntro::GameStateIntro( void ) : GameState()
{

}

void GameStateIntro::run( void )
{
    int startTime = SDL_GetTicks();
    int currentTime = SDL_GetTicks();


    for(int i=0; i<10; i++)
    {
        cout<<"i="<<i<<endl;
    }
}
